

Twenty minutes later I switch the game off and then lock the back door, check behind the curtains, look under bed and try to get to sleep without thinking about him and that blank soulless face. The world flips over and over and then he appears behind me, I can’t go any further, I am trapped as his arms become tentacles and the screen goes black. I’m hearing whispering to my left, the screen distorts and a low level disturbing drone gets louder and more disturbing. I’m now running through the woods, with just a flashlight and a video camera.

Five minutes more and I am now frowning heavily, while feeling very scared, looking behind me, glancing out of the window nervously and jumping suddenly, even through I know it’s just a game.

Ten minutes later and I find myself slightly sweaty with goose bumps appearing all over my legs and arms.

The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.It’s just past midnight and I am settling down to play Slender The Arrival. Slender: The Arrival is the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. Slender: The Eight Pages was a short, experimental first-person game that helped breathe new life into the horror genre through its use of unadulterated tension and fear. Slender: The Arrival is the official videogame adaption of Slender Man, developed in collaboration with Eric "Victor Surge" Knudson, creator of the paranormal phenomenon that has been terrifying the curious-minded around the world since its inception, with Mark Hadley and Blue Isle Studios.īack in 2012, Mark Hadley (AgentParsec) created a game that captivated gamers around the world.
